Eugene Hennie Book a free call
Services · Apps and products

Apps and online products that launch and get paid.

Not a prototype that sits in a folder. I build iPhone apps, web apps and online stores that get approved, go live and take payments, because I have done it with my own products and my own money on the line.

Book a free 30-minute call You leave with a plan.
  • iPhone and web apps
  • Stores and digital products
  • Payments and subscriptions
The problem

Most product ideas stall before anyone pays for them.

Some never get past the prototype. It works on one phone, but it never makes it through review or out to customers. Others launch looking great, with no checkout, no subscription and no way to get paid.

A product nobody can download, or nobody can pay for, is a cost, not a business.

How it works

From idea to approved, live and paid.

We start with who the product is for and how it makes money. Then I plan it, build it with payments inside, take it through review and launch it.

  1. 01You

    Tell me the idea

    Who it is for, what it does and how it makes money.

  2. 02

    I plan it

    The screens, the accounts and how people pay. What it needs on day one, and what can wait.

  3. 03

    I build it

    An iPhone app, a web app, a store, or a mix, whatever fits the product.

  4. 04

    Payments go in

    Checkout, subscriptions, free trials and paid upgrades, built in from the start.

  5. 05

    Review and launch

    I prepare it for App Store review, handle what comes back and put it live.

  6. 06

    It takes payments

    Real customers, real orders. I can stay on for updates after launch.

What changes for you

Your idea becomes something people can buy.

A real product, not a demo

Something customers can download or open, sign up for and use, not a prototype that only works on one phone.

Built with App Store review in mind

I have taken an app through approval and several updates since, so review is part of the plan from the first screen.

Payments from day one

Checkout is built in, so the first customer who wants to pay can.

Money that comes back every month

Subscriptions, memberships, free trials and paid upgrades, set up so people keep paying without you chasing them.

I have sold my own products

I have put my own money, inventory and ads behind a product. I build for sales, not just for looks.

Yours to own

The product, the store and the accounts are set up in your name, so the customers and the income are yours.

Products I launched

Approved, live, and built to sell

My own products, with my own money behind them. Each one is live, and two of them have taken real payments.

My own product · 2017 to 2024

One Gotta Go: a card game, its store and its ads

A party card game I designed, had manufactured, built the store for, wrote the ads for and bought the traffic for. My money, my inventory, my risk.

Next to the store, a free daily web game that brings visitors in.

$558Kin sales, from a store I built

The ads paid for themselves several times over.

Visit onegottago.com →
The One Gotta Go store: 4 choices, one gotta go, a party card game with a Shop Decks button and sample cards
My own product · iPhone app

Get Rejected: an iPhone app, approved and paid for

An iPhone app for the 1000 Rejections challenge: track every rejection, keep a streak and see your progress. I built it and took it through App Store approval with subscriptions and a free trial.

Live on the App Store through several updates, and it has taken paid upgrades.

Visit 1000rejections.app →
The Get Rejected site: Most people run from no, you're going to collect 1,000 of them, with a progress counter
Smart Kids Games: a grid of learning games like Math Bubbles, Word Builder and Clock Quest
My own product · web app

Smart Kids Games

Learning games for ages two to ten. Free, no ads, no sign ups, and fast on any device.

Visit smartkidsgames.co →
Who it is for

Anyone with a product that needs to take payments, not just look good

If the idea only works when people can download it, sign up or pay, it needs to be built for that from the start.

Founders with an idea

You know who it is for and why they would pay. You need it built and launched.

Businesses launching a product

An app or online product for your customers, next to the business you already run.

Online stores

Physical or digital products, with a store that takes the order and the payment.

Memberships and subscriptions

Paid access, monthly plans and free trials that turn into paying members.

Not sure if it should be an iPhone app, a web app or a store? Bring the idea to the call and we will work it out together.

Free call · 30 minutes

Bring the idea. Leave with a plan to launch it.

On the call we look at who it is for, how it makes money and what it takes to get it live. You leave with a plan.

Questions

Before you book

iPhone app, web app, or both?

Whatever fits the product and the people who will use it. Some ideas belong on the iPhone, some work better as a web app anyone can open from a link, and some need both. We work it out on the call, before anything gets built.

Can you get my app approved on the App Store?

Nobody can honestly promise that, so I won't. App Store review is decided by Apple, and the final call is theirs. What I can tell you is that I have taken an app through approval and through several updates since, and I know what they look for. Your app is built with review in mind from the start, and if Apple asks for changes, I make them and send it back.

Can it take payments and subscriptions?

Yes. One-time payments, subscriptions, free trials and paid upgrades. Get Rejected has subscriptions with a free trial, and the One Gotta Go store took orders for years.

Who owns it?

You do. The product, the store and the accounts are set up in your name, so the customers and the income are yours.

I only have an idea. Is that enough?

Yes. Most products start as an idea and a sense of who would pay for it. On the call we shape it into something that can launch, and work out what it needs first.

What happens after launch?

Products need updates: phones change, Apple changes its rules and customers ask for new things. You can take it from there, or I can stay on to keep it updated and working. For the site or store around it, that is Website care, and we can talk about it on the call.

What does it cost?

It depends on what the product needs to do: iPhone, web or both, accounts, payments and how many screens. After the call you get a fixed price in writing, so there are no surprises.

What happens on the call?

Thirty minutes. We talk through the idea, who it is for, how it makes money and what it would take to launch. You leave with a plan, even if we don't end up working together.

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Free call · 30 minutes

Launch the product, not just the prototype.

Book a free 30-minute call. You leave with a plan, even if we don't end up working together.

  1. Tell me the idea
  2. I plan it
  3. I build it
  4. Payments go in
  5. Review and launch
  6. It takes payments